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161. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Well maybe a step back and a hard look at the ship's role and the comments made should be done. 1. Fighter mechanics at present allow safe-spotted fighter support on the field. In Hi-sec this has tons of inherent problems among them being that Co...
- by Saul Elsyn - at 2012.07.19 04:21:00
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162. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
Faction Warfare: Issues System Upgrades and Defensive Plexing Faction WarfareGÇÖs current system for System Upgrades is rather broken in a number of different ways. For one thing, the idea of Militia members paying LP to upgrade systems seems r...
- by Saul Elsyn - at 2012.07.18 22:15:00
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163. Capsuleers and Their "Crews" - in EVE Fiction [original thread]
Suddenly I'm thinking of 2001 and the computer aboard, except we capsuleers are the computer. There's got to be cameras inside to monitor internal functions and the crew... though that has to be disconcerting as hell.
- by Saul Elsyn - at 2012.07.15 20:53:00
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164. Story help. Actual population of systems. - in EVE Fiction [original thread]
Notice... those guidelines say minimum crew, not normal crew numbers... So if you use that as a starting point you'd probably vastly underestimating the number of crew. The max capacity number is a good number for npc empire fleet crews... but yo...
- by Saul Elsyn - at 2012.07.15 20:49:00
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165. Story help. Actual population of systems. - in EVE Fiction [original thread]
Here's a little food for thought... I've come up with a relatively simple way to estimate the number of crew on the ships (npc ships... capsuleer crewed vessels seem to have much smaller crews). Square root of a vessels mass in MT/2 +1 per each ...
- by Saul Elsyn - at 2012.07.15 03:02:00
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166. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Hans Jagerblitzen wrote: IbanezLaney wrote: Jumpbridges as a system upgrade would have a similar effect. Enemy's could even camp them. You could set up baits in the plexes and wait for a response. Once you upgrade - they could spawn near...
- by Saul Elsyn - at 2012.07.13 15:22:00
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167. Just say no to Arenas! - in Jita Park Speakers Corner [original thread]
Hmm... instanced arenas. Well, considering the Alliance Tournament has established blood sport as a real thing among capsuleers... why not? Should they be instanced though? Well... if it's in open space it won't be instanced... just, no. That de...
- by Saul Elsyn - at 2012.07.11 23:19:00
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168. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Federation Arcus GÇô Incursus Frigate used by the Gallente Federation A Combat Frigate of the Gallente Federation and will engage any hostile ship it detects in itGÇÖs patrol zone. Threat Level: High Offenses GÇô Battery of Light Electron Bl...
- by Saul Elsyn - at 2012.07.11 21:36:00
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169. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
After a long hiatus... I'm back and thinking about returning to the Caldari militia... and I figure with a bit of experience with game modification and so forth I can add my two ISK, Faction Warfare: Issues NPC Rebalancing and Tweaks Before goin...
- by Saul Elsyn - at 2012.07.11 21:31:00
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170. Worst mission in eve? - in Missions & Complexes [original thread]
You know, to me killing battleships that are an actual threat sounds like fun. A pity about the loot though.
- by Saul Elsyn - at 2010.10.08 19:53:00
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171. Balance: Turrets and Tracking... - in Player Features and Ideas Discussion [original thread]
I've seen lots of arguments about weapon tracking and game balance so I've decided to do some hard and fast calculations to figure out what's going on... These are actually fairly simple to do yourself, just find a decent triangle calculator like...
- by Saul Elsyn - at 2010.10.08 19:20:00
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172. Pirate Faction Warefare? - in Player Features and Ideas Discussion [original thread]
In order for all of these tings some rather obvious things need to happen. 1. NPC rats (All npc rats not just pirates) need to have their aggression mechanics tweaked to include standing and positive effects from PCs. 2. Belt rats beside pirates ...
- by Saul Elsyn - at 2010.10.08 03:41:00
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173. New Dev Blog: Incursion Dungeon Mass Test - in EVE Information Portal [original thread]
1600 DPS... so around 2 PvP close combat ships worth of DPS. From how many NPCs? 15 or so... I still think they should throw in some Sansha Battleships that walk up to our faces and deliver around 800 DPS by themselves... Not all of course and if ...
- by Saul Elsyn - at 2010.10.08 03:10:00
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174. New Dev Blog: Team Best Friends Forever: What's Happening Winter 2010? - in EVE Information Portal [original thread]
I've got to agree with the previous poster. This needs to be harder... much harder. We're talking about an invasion by a major power here, and I'm not talking about the number of ships either. Here's some simple ideas... simulate PvP behavior in ...
- by Saul Elsyn - at 2010.10.08 03:02:00
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175. New Dev Blog: Team Best Friends Forever: What's Happening Winter 2010? - in EVE Information Portal [original thread]
Still... unless NPCs get a major buff overall this could be really boring. I mean the biggest meanest (non named pilot) Sansha battleship only does 154 DPS... If NPC ships actually fought like real PvP ships it'd be interesting... Sure they shou...
- by Saul Elsyn - at 2010.10.05 18:49:00
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176. Escort Carrier, A good idea for a new ship class or not? - in Player Features and Ideas Discussion [original thread]
While I like the idea of escort carriers... I always figured they'd be a T2 Battleship. Like a Rohk hull without guns with a big hollowed out hangar down the ship's center line. A ship that can 'only' carry 5 fighters, has no ship maintenance bay,...
- by Saul Elsyn - at 2010.09.24 19:01:00
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177. A Dynamic World - in Player Features and Ideas Discussion [original thread]
Systems giving bonuses to Armor, Shields, Targeting, and Damage already exist, it's just that they're relegated to Unknown Space. Adding slight modifiers to known space systems (Not as extreme as some of the unknown regions ones) might help spice ...
- by Saul Elsyn - at 2010.09.23 01:48:00
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178. I feel sorry for blood raiders. [No really]. - in Player Features and Ideas Discussion [original thread]
Edited by: Saul Elsyn on 22/09/2010 20:10:00 All npc forces suffer from hilariously bad stats. The average NPC battleship only does around 100 dps. As for cruisers and lower... it only gets more hilarious. Single digit dps for some frigates. ...
- by Saul Elsyn - at 2010.09.22 20:08:00
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179. A Dynamic World - in Player Features and Ideas Discussion [original thread]
That's one of the effects... another one is that the resource increases when no one kicks it's ass. Now for my background as video game mod maker to start appearing again... As to the level of coding required for this to work... The most intense...
- by Saul Elsyn - at 2010.09.22 20:03:00
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180. A Dynamic World - in Player Features and Ideas Discussion [original thread]
I really dislike being trolled... I live in a wormhole, I've got over a hundred killmails, and I still get this sort of thing. I'm interested in the entirety of EvE, not just the 0.0 'endgame'.
- by Saul Elsyn - at 2010.09.22 01:19:00
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